Free to a good home: Neverwinter Nights

Kevin C. Krinke kckrinke-eqjHHVKjh9GttCpgsWEBFlaTQe2KTcn/ at public.gmane.org
Mon Nov 14 23:27:04 UTC 2005


On Tue, 2005-08-11 at 15:39 -0500, Mike Newman wrote:
> Hi everyone,
> 
> My copy of Neverwinter Nights is sadly going unplayed at the moment.
> This game enjoys an excellent and mature Linux port that is supported
> by the developer. The Linux community on the official forums is also
> very strong.
> I have the original game and the Shadows of Undrentide expansion. I've
> deleted my online account so whoever takes them can participate in
> online multiplayer. Both have ESRB ratings of Teen. Free to a good
> home!

Just in case anyone is interested (yes this is off topic) I and one of
my co-workers help maintain a Neverwinter Nights persistent world
called: http://www.layonaraonline.com and we do all our development in
Linux.

Currently only the game client is supported with Linux and to get the
toolset running you need a patched version of Winex (before it became
Cedega). If anyone needs help with getting this to run, send me an email
off-list and I'll do what I can.

The game is truly a marvel if you're into the whole d20 PnP D&D scene
however if it's stunning graphics and other such polish that you seek in
your video game entertainment I'd highly suggest going elsewhere as the
special effects and such may have been considered "excellent" if the
game was released in 1998. Now it doesn't even hold a candle to the
likes of World of Warcraft, Lineage II and others.

One of the most annoying things about Neverwinter Nights is what's
called the walkmesh. This monstrosity of a bad idea limits players to
walking only where the mesh has been laid out by the modellers who made
the areas. So as a classic example, there's a nice little hill just over
there... but... nope you can't walk up that hill from this side as the
walkmeshed-rampway is on the other side of that tiny hill. *shivers*
This design goes against the whole premise of "going to adventure" as
you're locked in to a limited number of routes which also hampers battle
tactics and other such planned strategies.

Suffice to say that even with all these faults (don't even get me
started on their dodgy no^Hetworking) I still play the game and am happy
to have had it's influence on my spare time.

Sorry for the rant on an older thread, cheers!

-- 
Kevin C. Krinke <kckrinke-eqjHHVKjh9GttCpgsWEBFlaTQe2KTcn/@public.gmane.org>
Open Door Software Inc.

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