[GTALUG] VM decisions for school laptop..
Michael Galea
michael at galeahome.ca
Thu Apr 12 18:24:58 EDT 2018
On 04/12/18 15:58, D. Hugh Redelmeier via talk wrote:
> | From: Michael Galea via talk <talk at gtalug.org>
>
> | On 04/11/18 22:27, D. Hugh Redelmeier via talk wrote:
>
> | > Do you have a good example of why he would bother firing up Linux?
> |
> | I imagine he will want to run the Linux instance in the background so he can
> | get access to a personal git server.
>
> I would *guess* that git could run natively under Windows. Googling
> gets hits but I haven't read any of them.
>
> If not, I'd expect that it could run on the Windows Subsystem for
> Linux. That should incur less overhead (hardware resources and
> sysadmin resources) than a VM.
>
> Are there other examples?
>
> | The course he is taken is in game design and it is mixed Windows/Linux, so
> | what he actually uses the Linux for will be mandated by the school.
>
> That changes things a lot. The schools guidance should provide
> baseline requirements.
>
> I'm impressed that the school even considers Linux relevant. I wonder
> why.
Yeah, it wasn't the school. When we visited the university fair to look
into the program, we spoke to an enthusiastic second year student. I
asked her, somewhat hopefully, if they used Linux at all. "Absolutely"
she said, "It's what I mainly use on my laptop". She had debian
installed. My wife, deity bless her, turned to me and said "Isn't that
what we use?"
>
> For serious gaming, I imagine you need a notebook with a dedicated
> GPU. Generally that's annoying to support under Linux. Not an area I
> know much about.
>
> Gaming notebooks have developed into a different breed.
>
> | I myself would push him completely to Linux but for:
> | 1) Some game design systems have sole support or better support under Windows
> | (according to him),
>
> Sure looks that way to me, from a distance.
>
> | 2) Windows seems to be his preferred development target,
> | 3) He plays a lot (too many really) games on Windows.
>
> Those two go hand-in-hand.
>
> | > I now think that an ultrabook is better for students: easy to carry,
> | > long battery life. 256G of SSD and 8G of RAM is fine now, I think. I
> | > love having a great screen.
> | >
>
> | Good point, but I suspect that the laptop should be meaty enough to play the
> | things he develops on it. He uses unity and recommendations for building a
> | dev machine range from 8-32 GB.
>
> The ultrabook is probably not appropriate for what he needs to do.
> Using the minimum amount of memory might turn out to be a problem.
> On no basis, I'd recommend 16G (RAM is very expensive these days).
>
> I'd aim for a notebook with some open memory slots that you can
> populate after purchase. That gets tricky: you'd prefer that the
> slots each be occupied with high density cards so as to leave room for
> expansion without having to evict the original cards.
>
> | 2) Make sure the processor support Intel's VT-x for 64 bit development.
>
> I think that all modern chips that would be offered to you would have
> VT-X. Perhaps VT-D would be useful too, but I don't know.
>
> | 3) Consider an SSD.
>
> I imagine that gaming notebooks would allow both to be installed.
>
> These days, M.2 connector with NVMe is great for SSD. Much faster
> than SATA.
>
> And then you want a separate 2.5" bay for a SATA HDD.
>
>
>
> Don't get me wrong. Linux offers wide horizons. Lots of amazing
> systems. More than are available on Windows.
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--
Michael Galea
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