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That would seem to be a technical issue. if the entire panorama was stored in memory in the vr headset, the latency should be so little as to not be an issue.
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One I will probably never know, as I stated earlier, I am blind in one eye, so not sure how well they would work at all, and for a long time will be priced at double their utility to me.
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are the now discontinued "google glasses" the same thing, but with see through?
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<pre>--Carey</pre>
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On 07/29/2024 9:01 AM CDT Alvin Starr via talk <talk@gtalug.org> wrote:
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</div> On 7/28/24 8:18 AM, Steve Petrie via talk wrote:
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<p><span style="font-size: 12pt;"><strong>Carey,</strong></span></p>
<p>I have read multiple reports discussing unpleasant physiological effects from VR headset use.</p>
<p>Seems like these effects can be quite debilitating.</p>
<p>Try an internet search for "vr headset health concerns".</p>
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<br>Years ago when working on some 3d simulation projects this kind of thing was described as simulator sickness.
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<br>I would imagine that VR headsets would be worse because of the latency between your head motion and the display redrawing the screen.
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<br>I had a chance to play a VR game that was being demoed at one of the local malls and it did not seem too sickness inducing but it was a 5 minute experience and a few hours with a headset could be much worse.
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Alvin Starr </pre>
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