<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Sun, Jan 19, 2014 at 7:54 PM, William Muriithi <span dir="ltr"><<a href="mailto:william.muriithi-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org" target="_blank">william.muriithi@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im"><p><br>
> Well, seems like PlasticSCM has the same prohibitive problem as BitKeeper, which is that its proprietors may take their toys away at their will.<br>
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> Perhaps ok for a "corporate" project where there's vastly more risk of the company cancelling the project than of vendor rot, but utterly unacceptable for free software projects.</p>
</div><p>Plus, it seem like a Windows SCM. They say it has a weak support for Unix and OSX. Essentially, that to me imply you need to be on Windows platform.</p></blockquote><div>I noticed that, yeah. They didn't really explain what "weak" meant in that context. <br>
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<p>Now, I got curious by noticing it support both centralized development and distributed development, I thought this would be exclusive? How do they pull that?</p><span class="HOEnZb"><font color="#888888">
</font></span></blockquote></div>I don't think that's too terribly hard.<br><br></div><div class="gmail_extra">If you attach policy that requires that commits get some sort of approval in a central place, that imposes centralization. You can do that with Git by having commit hook scripts in a central place, for instance. That doesn't diminish that the model of Git supports distributed development.<br>
<br></div><div class="gmail_extra">Perhaps they do similar.<br><br></div><div class="gmail_extra">If the distributable bits only run on Windows, and you only have 1 Windows server in your environment, then that would effectively centralize things :-)<br>
</div><div class="gmail_extra">-- <br>When confronted by a difficult problem, solve it by reducing it to the<br>question, "How would the Lone Ranger handle this?"<br>
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